
Interactive story prototype
Choose the Road
Guide the Rivers family through five decisions from the gathering. Every choice changes unity, faith, or supplies—and reveals the kind of household you are building.
Playable preview · 5 decisions
A family moves together—or not at all.
This short text experience previews the moral decision layer planned for the future Second Exodus game. It contains no combat and saves no personal data.
Decision 1 of 5
The first call
The airport screens go dark. Naomi says the family must leave the ticket line and follow the gathering outside. Malachi wants more proof.
Prototype scope: narrative choices only. The future game phase may add exploration, family switching, inventory, missions, and large-scale journey systems after the series canon is locked.